class Florence extends PlayerRecordClass; 

defaultproperties 
{ 
	Species=class'xGame.SPECIES_Merc' 
	MeshName="Beatrice.Beatrice_Female" 
	BodySkinName="BeatriceSkins.Florence.FlorenceSkin" 
	FaceSkinName="BeatriceSkins.Florence.GizShader" 
	Portrait=Material'BeatriceSkins.Florence.FlorencePortrait' 
	TextName="BeaticePlayers.BFlorence" 
	Sex="Female" 
	Menu="SP"  
} 
