class F_Enya extends PlayerRecordClass; 

defaultproperties 
{ 
	Species=class'xGame.SPECIES_Merc' 
	MeshName="Beatrice.Beatrice_Female" 
	BodySkinName="BeatriceSkins.Flora.FloraSkin" 
	FaceSkinName="BeatriceSkins.Flora.FloraFace" 
	Portrait=Material'BeatriceSkins.Flora.FloraPortrait' 
	TextName="BeaticePlayers.BFlora" 
	Sex="Female" 
	Menu="DUP"  
} 
