class Soldier3camo extends PlayerRecordClass;

defaultproperties
{
	Species=class'XGame.SPECIES_Merc'
	MeshName="HPBTroop.Trooper2"
	BodySkinName="HPBTroopTex.Uniform.map1camo"
	FaceSkinName="HPBTroopTex.Uniform.map3"
	Portrait=Material'HPBTroopTex.Uniform.Picture2camo'
	TextName="XPlayers.Default"
	Sex="Male"
	Menu="SP"
}
